<p>ESX/QB Holdup Robbery System </p>
<p>A modern and secure holdup robbery system built for FiveM ESX servers, featuring a full Admin NUI manager for creating and editing robberies directly in-game. Designed for flexibility, performance, and strong anti-exploit protection, this resource is ideal for servers that want scalable robbery gameplay with professional administration tools.</p>
<hr />
<p>Features</p>
<p>Admin NUI Robbery Manager</p>
<ul>
<li>
<p>In-game NUI interface for creating and editing robberies</p>
</li>
<li>
<p>Manage all configured robberies through a clean dashboard view</p>
</li>
<li>
<p>Modify robbery settings quickly without manually editing files</p>
</li>
<li>
<p>Designed for staff workflow and rapid content expansion</p>
</li>
</ul>
<p>ox_lib Text UI Integration</p>
<ul>
<li>
<p>Uses ox_lib Text UI for interaction prompts</p>
</li>
<li>
<p>Uses ox_lib notifications for a modern UI experience</p>
</li>
<li>
<p>Lightweight integration optimized for performance</p>
</li>
</ul>
<p>Persistent JSON Storage</p>
<ul>
<li>
<p>Robberies are saved in JSON format</p>
</li>
<li>
<p>Data persists through server restarts</p>
</li>
<li>
<p>No database required</p>
</li>
<li>
<p>Easy backup and migration support</p>
</li>
</ul>
<p>Cooldowns & Robbery Limits</p>
<ul>
<li>
<p>Configurable cooldown system to prevent farming</p>
</li>
<li>
<p>Supports per-robbery cooldown configuration</p>
</li>
<li>
<p>Adjustable timing for balanced gameplay</p>
</li>
</ul>
<p>Police Alerts System</p>
<ul>
<li>
<p>Automatic police alerts when a robbery is started</p>
</li>
<li>
<p>Configurable alert message and notification system</p>
</li>
<li>
<p>Optional blips for police response and tracking</p>
</li>
</ul>
<p>Item Requirements</p>
<ul>
<li>
<p>Supports required items to start a robbery (lockpicks, tools, etc.)</p>
</li>
<li>
<p>Fully configurable per robbery location</p>
</li>
<li>
<p>Prevents robbery start if requirements are not met</p>
</li>
</ul>
<p>Blips Support</p>
<ul>
<li>
<p>Optional robbery location blips</p>
</li>
<li>
<p>Configurable sprite, color, label, and visibility options</p>
</li>
<li>
<p>Supports police-only tracking blips during active robberies</p>
</li>
</ul>
<p>Multiple Reward Types</p>
<ul>
<li>
<p>Cash rewards</p>
</li>
<li>
<p>Bank rewards</p>
</li>
<li>
<p>Black money rewards</p>
</li>
</ul>
<p>Admin Permission System</p>
<ul>
<li>
<p>Supports ESX group-based permissions</p>
</li>
<li>
<p>Supports identifier-based admin whitelisting</p>
</li>
</ul>
[ESX/QB/QBOX] Alpy Robberies
<p><p>Video: <a href="https://www.youtube.com/watch?v=fGuWIEaE8mo">https://www.youtube.com/watch?v=fGuWIEaE8mo</a></p></p><p><br /></p><p><p>A premium replacement for the stock ESX and QBCore boss menus. One screen where a job or gang runs its roster, its rank ladder and its shared money, with four permissions per rank set in game and a note on every movement of company cash. The interface is the reason to buy it.</p></p><p><br /></p><p><h2>Features</h2></p><p><ul></p><p> <li><strong>Premium Interface</strong> Dark, flat and near monochrome, laid out at 1920x1080 and scaled to the player's screen so it looks identical on every resolution.</li></p><p> <li><strong>Two Click Money</strong> Deposit and withdraw open straight from the overview page. No menu tree to walk through to move company cash.</li></p><p> <li><strong>Rank Permissions</strong> Four toggles on every rank, set in game: hire, fire, manage safe, manage grades. Stored in the database, enforced on the server.</li></p><p> <li><strong>Job Whitelist</strong> Config.OpenGrades decides which grades can open the menu per job. Accepts names or numbers, mixed, with a fallback for jobs you did not list.</li></p><p> <li><strong>Transaction Notes</strong> Every deposit and withdrawal carries a note and an author, so the history reads as a record instead of a list of numbers.</li></p><p> <li><strong>7 Day Analytics</strong> Money in and money out over the last 7 days, each with a daily bar chart and a transaction count.</li></p><p> <li><strong>Employee Roster</strong> Everyone in the org, online or offline, with filters, live search, a headcount bar against your cap, and management only notes.</li></p><p> <li><strong>Hire Nearest</strong> One click hires whoever is standing next to you, or type a player ID. The new hire gets notified straight away.</li></p><p> <li><strong>Grade Editor</strong> Build the rank ladder in game. Level, display name, salary and permissions, all editable without touching SQL.</li></p><p> <li><strong>Validation Guard</strong> The editor lists every clash at once in plain language, duplicate names, a taken rank level, a salary over your ceiling, and refuses to save until they are fixed.</li></p><p> <li><strong>Escalation Blocked</strong> Nobody can promote a player to or above their own rank, act on someone senior, fire themselves, or touch the boss grade.</li></p><p> <li><strong>Server Authoritative</strong> The interface sends an intent and the server decides. Page toggles are enforced server side too, so a modified UI gets nowhere.</li></p><p> <li><strong>Interaction Modes</strong> ox_target, qb-target, your own target resource, ox_lib TextUI, or nothing at all. Plus a command and an F7 keybind players can rebind.</li></p><p> <li><strong>12 Languages</strong> English, German, French, Spanish, Italian, Dutch, Portuguese, Polish, Czech, Slovenian, Russian and Turkish, with per key fallback to English.</li></p><p></ul></p><p><br /></p><p><h2>Dependencies</h2></p><p><ul></p><p> <li><strong>ESX, QBCore or QBox</strong> Any one of the three, detected automatically. QBox is checked first so qbx_core is not mistaken for qb-core.</li></p><p> <li><strong>ox_lib</strong> Notifications and the TextUI prompt.</li></p><p> <li><strong>oxmysql</strong> Database access. Five tables are created on first start.</li></p><p> <li><strong>A target resource</strong> Optional. ox_target, qb-target, or your own wired in through two config functions.</li></p><p></ul></p><p><br /></p><p><h2>Non destructive by design</h2></p><p><p>Grades are seeded from your framework's own job grades the first time the menu is used, so an existing server behaves exactly as it did before. The resource never rewrites job_grades or your framework's job tables. It keeps its own five tables and changes jobs only through the framework's official API.</p></p><p><br /></p><p><h2>What stays open</h2></p><p><p>Escrow protected, but config.lua and all 12 locale files stay readable and editable after encryption. The config has 32 documented options covering locations, blips, interaction mode, currency and date format, UI scale, employee caps, safe limits, society account handling and notification settings.</p></p>
[ESX/QB/QBOX] Boss Menu V2
<p><p>Video: https://www.youtube.com/watch?v=Vj0XElHboNk</p></p><p><br /></p><p><p>AlpyBanking V2 is an advanced banking system containing loans, all the features of classic banking systems, card systems, card stealing systems and more.</p></p><p><br /></p><p><h2>Features</h2></p><p><ul></p><p> <li><strong>Fintech Dashboard</strong> A floating panel scaled to the player's resolution, not a fullscreen takeover. The game stays visible behind it.</li></p><p> <li><strong>Physical Card Items</strong> Four designs ship as real inventory items, each stamped with the owner's identifier, card number and label.</li></p><p> <li><strong>Stolen Cards Work</strong> Take someone else's card to an ATM, enter the right PIN, and it opens their account. The money leaves their balance.</li></p><p> <li><strong>Zero Setup ATMs</strong> ATMs are found by prop model instead of coordinates, so every machine on the map and inside MLOs works untouched.</li></p><p> <li><strong>PIN Security</strong> A 4 digit pad guards every ATM. Players set the account PIN at a branch, and ATMs stay locked until they do.</li></p><p> <li><strong>Player Transfers</strong> Send money by IBAN with an optional server side fee. If the recipient is online, their balance updates live.</li></p><p> <li><strong>Spending Analytics</strong> A 4 week bar chart of money in against money out, plus an interactive donut showing where it went.</li></p><p> <li><strong>Instalment Loans</strong> Four products ship, from $5,000 at 5% over 30 days up to $50,000 at 15% over 90. Every value is editable.</li></p><p> <li><strong>Offline Collection</strong> A scheduler collects instalments as they fall due, including from players who are logged out.</li></p><p> <li><strong>Default Penalty</strong> Miss a payment past the grace window and banking freezes. The cash fee clears only in person at a branch.</li></p><p> <li><strong>Framework Bridge</strong> Qbox, ESX and QBCore are detected on start. Every framework call runs through one bridge file, so a fourth is easy.</li></p><p> <li><strong>Inventory Support</strong> ox_inventory, qs-inventory and tgiann-inventory are detected automatically. With none installed, card features switch off.</li></p><p> <li><strong>Discord Logging</strong> 14 separate webhook URLs, each with its own embed colour. Leave any of them blank to skip that log.</li></p><p> <li><strong>11 Languages</strong> English, Slovenian, German, French, Spanish, Polish, Turkish, Portuguese, Dutch, Czech and Hungarian, all complete.</li></p><p></ul></p><p><br /></p><p><h2>Dependencies</h2></p><p><ul></p><p> <li><strong>ox_lib</strong> Notifications and the default TextUI prompt.</li></p><p> <li><strong>oxmysql</strong> All database access. The five tables are created and migrated on first start.</li></p><p> <li><strong>ESX, QBCore or Qbox</strong> Any one of the three. Detection is automatic and needs no config.</li></p><p> <li><strong>An inventory</strong> Optional. ox_inventory, qs-inventory or tgiann-inventory for the card items.</li></p><p></ul></p><p><br /></p><p><h2>Interaction</h2></p><p><p>Open the bank through ox_lib, okokTextUI, qs-interface, esx_textui, qb-core DrawText or jg-textui. There is a custom adapter if you run something else, and the whole thing can use ox_target instead of a TextUI prompt.</p></p>
[QB/QBOX/ESX] Alpy Banking V2
<p>Create and manage custom safe zones from a single admin panel. Draw polygon boundaries directly in-game, configure rules for each zone, and optionally display them on the map with custom blips.</p>
<p>Built for performance and production servers and compatible with ESX, QBCore, ox_core, and standalone setups.</p>
<hr />
<h1>Why Choose AlpySafeZones?</h1>
<p><strong>In-Game Zone Creation</strong><br />
Create zones directly in the world using a free camera. Place points with your mouse, undo mistakes instantly, and confirm the shape once at least three points are placed. Green walls visualize the zone boundaries during creation.</p>
<p><strong>Complete Control Per Zone</strong><br />
Every zone can have its own rules. Disable PvP, vehicle damage, explosions, weapons, or punching. You can also enable a speed limit and define the maximum speed in km/h.</p>
<p><strong>Custom Map Blips</strong><br />
Choose whether a zone appears on the map. When enabled you can configure the sprite, color, scale, and label so players can easily identify safe areas.</p>
<p><strong>Central Admin Panel</strong><br />
Manage all zones from a single NUI interface. Create new zones, edit existing ones, enable or disable them, delete them, and search through the full list instantly.</p>
<p><strong>Framework Friendly</strong><br />
Automatically detects ESX, QBCore, or ox_core. Permissions can be handled through framework groups or Ace permissions. Also works without any framework using Ace only.</p>
<p><strong>Persistent and Automated</strong><br />
Zones are saved automatically using oxmysql. The database table is created automatically on first start so manual SQL setup is not required.</p>
<p><strong>Discord Integration</strong><br />
Optional webhooks allow logging of zone creation, edits, player enter and exit events, and admin access. Custom bot name, avatar, and color are supported.</p>
<p><strong>Multi-Language Support</strong><br />
Includes ten languages: English, German, French, Spanish, Italian, Dutch, Polish, Portuguese, Slovenian, and Turkish. Config and locale files remain editable.</p>
<hr />
<h1>Features Overview</h1>
<p><strong>Polygon Zone System</strong><br />
Create zones with any shape using three or more points. Boundaries are precise and optimized for performance.</p>
<p><strong>Per-Zone Rule System</strong><br />
Each zone can independently control PvP, vehicle damage, explosions, weapons, punching, and speed limits.</p>
<p><strong>Markers and Map Blips</strong><br />
Ground markers can be configured globally. Zones can optionally appear on the map with custom sprite, color, scale, and label.</p>
<p><strong>Admin Management Interface</strong><br />
One menu for everything. View all zones, search instantly, create new ones, edit settings, toggle zones, or remove them.</p>
<p><strong>Notification System</strong><br />
Player enter and exit notifications use ox_lib with built-in fallbacks.</p>
<p><strong>Permission System</strong><br />
Server-side permission handling using ESX groups, QBCore groups, or Ace permissions.</p>
<p><strong>Database Support</strong><br />
Uses oxmysql with automatic table creation on first startup.</p>
<p><strong>Discord Logging</strong><br />
Supports up to three webhooks for zone management logs, player activity logs, and admin access logs.</p>
<p><strong>Localization</strong><br />
Ten languages included. Locale and configuration files are not encrypted.</p>
<hr />
<h1>Requirements</h1>
<p>ox_lib<br />
Required for notifications and shared initialization.</p>
<p>oxmysql<br />
Required for zone persistence and automatic database table creation.</p>
<p>PolyZone<br />
Optional. The resource already includes built-in polygon logic.</p>
<p>Compatible with ESX, QBCore, ox_core, or standalone servers using Ace permissions.</p>
<hr />
<h1>Installation</h1>
<p>Install ox_lib and oxmysql.</p>
<p>Ensure both resources load before AlpySafeZones in your server.cfg.</p>
<p>Configure admin access in <code>server/server.config.lua</code> using AllowedGroups or Ace permissions.</p>
<p>Optionally configure Discord webhooks and global zone behavior in the server configuration.</p>
<p>Open the menu in-game using the <code>/safezones</code> command. The command can be changed in <code>config.lua</code>.</p>
<p>A full setup guide is included in the README file.</p>
<hr />
<h1>Creating a Zone</h1>
<p>Open the admin menu with <code>/safezones</code>.</p>
<p>Select <strong>Create Zone</strong>.</p>
<p>Enter the zone name and configure permissions such as PvP, weapons, markers, notifications, and speed limits.</p>
<p>Under <strong>Map Blip Settings</strong>, choose whether the zone should appear on the map. If enabled, set the sprite, color, scale, and label.</p>
<p>Click <strong>Save & Draw Zone</strong> to start drawing.</p>
<p>Drawing controls<br />
WASD moves the camera<br />
R and F move up or down<br />
Left mouse button places a point<br />
Backspace removes the last point<br />
Enter confirms the zone (minimum three points required)</p>
<p>Once confirmed, the zone is saved and becomes active immediately.</p>
[ESX/QBCORE/OX] Alpy Safe Zones